Moved to US to edit Game Players; GP Publishing, North Carolina, USA
January 1994-June 1994
Moved to America to take the helm of Game Players, a games magazine selling over 700K copies a month. The operation had been bought by Future and I was selected to export some of our British magazine sensibilities to the new US portfolio.
Editor, PC Format; Future Publishing June 1992-Jan 1994
In what was an emerging market at the time, my company launched a new publication targeting home PC users. A few months after its launch, and following my success on ST Format, I was brought in to develop the title into its market-leading position.
Editor, ST Format; Future Publishing
January 1990-June 1992
My first job as editor, having worked up through the ranks as staff writer, section editor and then deputy editor. My market knowledge and expertise took the title to 70K+ readers, its highest ever.
Launch Editor, Computer Arts; Future Pub March 1996-Sept 1996
As part of a two-man team, I launched Computer Arts, a magazine targeting artists and designers using computers in their work. This was the first magazine of its type and defined a new sector. A mix of tutorials and showcases, Computer Arts quickly attracted a healthy student following and is still the UK’s biggest-selling creative title.
Launch Editor, PC Guide; Future January 1995-March 1996
I was lured back from the States to launch this publication for Future. It was the first PC title to target families with kids who were venturing onto the internet for the first time.
Recruited new editorial teams; Imagine Publishing, San Francisco
June 1994-January 1995
Moved from West Coast to East Coast, USA and established a new editorial office, recruiting new teams and instilling parent company values, while working on a relaunch of the company's biggest games magazine.
Career history, 1990-1996